Unlike the Hard versions of trials, Hard dungeons are completely different duties from their originals, with new layouts, enemies, and bosses at higher levels. Some dungeons have received what are called Hard versions. This courtesy is not extended to players who respawn while the encounter is still ongoing. Players are given one opportunity to teleport inside should they find themselves locked out. Engaging any enemy within these areas will start a ten-second countdown, after which the area's exits will be blocked, preventing exit or entry until either all enemies are defeated or the party is wiped out. They are designed mostly for 4-player groups, with a couple exceptions, and typically feature three bosses spaced out by regular enemies.īoss are encountered inside special enclosures. Dungeons are a type of duty found in Final Fantasy XIV.
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